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Age of wonders 3 tunneling units
Age of wonders 3 tunneling units








age of wonders 3 tunneling units

Boosting the Dreadnought class (including Engineers): while the previous version focused only on Engineers, this time, the boost is more broadly based and reinforce previous boosts to Dreadnought (mainly heroes) introduced by the balance mod.Getting a Regrowth unit for easy manual battles early on? Alright but you can't have your cake and eat it: you'll have to pay for that extra power! Trolls and Warbreeds are also removed from low-level sites so that it is no longer possible to mind-control them early game. v1.28 thus expands the extra upkeep (+50% instead of +25% for non-Regrowth units) to all Regrowth units who got mind-controlled. Mind-control and Regrowth: as noted in the article about v1.27, acquiring Regrowth units early through mind-control can provide a significant advantage and potentially be game-changing.v1.28 brings some refinements and tackles other topics. The main areas of work of v1.27 included Mind control and independent Regrowth unitsand Engineers.

age of wonders 3 tunneling units

It also brings the usual improvement in user experience associated with the balance mod: bug fixing, better descriptions, visual improvements, etc. It deals with several imbalances noticed in recent competitive and tournament games, in particular regarding Earth Elementals. PBEM and Single Player Balance Mod v1.28: polishing, Dreadnought class boosts and beginning of AI improvement (Community) v1.28 builds on the long-standing work of the balance mod regarding "leveling and mind-control" vs "production" and increases the economic trade-offs of mind-control strategies (specifically for Regrowth units) and boosts the Dreadnought class.










Age of wonders 3 tunneling units